Character skills are everything when it comes to combat, many enemies can only be defeated with careful planning of a character's skill order. As you progress through the game you will accrue honor in many different ways; new skills are unlocked each time you reach a set honor milestone.
Honor Skills[]
Source: [[1]]
Lv 1 Fatal Blow I / Magical Shock I / Power Arrow I / Coma I[]
- Honor required: 0
- Deals damage and stuns the opponent.
- DMG = Round(( 1 + PetDMG) * ((( 0.92 + 0.08*lvl) * ATK) - DEF))
Lv 2 Berserk I / Fury Concentration I[]
- Honor required: 200
- Greatly increases the critical strike rate for a short period.
Lv 3 Double Attack I / Magical Double I / Double Strafe I / Assassination I[]
- Honor required: 500
- Attacks the opponent twice with quick succession and great damage.
- DMG = 2x Round(( 1 + PetDMG) * ((( 1.2 + 0.1*lvl) * ATK) - 0.5 * DEF))
Lv 4 Frost Blade I / Stone Curse I / Frost Bolt I / Frost Assassination[]
- Honor required: 1000
- Deals moderate damage and then stuns the enemy briefly.
Lv 5 Provoke I / Enchant Poison I[]
- Honor required: 1500
- Lowers the DEF and M.DEF for a moderate period.
- Effective DEF = ( 0.62 - 0.02*lvl) * DEF
Lv 6 Sleep Blade I / Sleep I / Sleep Bolt I / Sleeping Strike I[]
- Honor required: 2000
- Strikes very quickly, deals a low amount of damage and stuns the enemy for one turn.
- Follow up auto attack deals 10% more damage, additive to PetDMG.
- Dmg = Round(( 1 + PetDMG) * ((( 0.96 + 0.04*lvl) * ATK) - DEF))
Lv 7 Fatal Blow II / Magical Shock II / Power Arrow II / Coma II[]
- Honor required: 3000
- Improves upon the damage inflicted by Fatal Blow I/Magical Shock I.
Lv 8 Counter Attack I / Counter I[]
- Honor required: 4000
- Creates a shield around the player that slightly reduces incoming damage and reflects a portion of incoming damage back to the enemy.
- Counter DMG = ATK * (0.25 + 0.02 * Skill Lvl)
- Not reduced by Enemy DEF.
- Not reduced by PvP DMG Penalty.
Lv 9 Cure I[]
- Honor required: 5000
- Invokes a single-turn heal, power varies depending on the % of health the character is missing.
Lv 10 Berserk II / Fury Concentration II[]
- Honor required: 6000
- Prolong critical duration.
Lv 11 Blade of Silence I / Silence I / Silent Shot I / Silent Blade I[]
- Honor required: 8500
- Silences the enemy for two turns, preventing them from casting any abilities.
Lv 12 Spear Dynamo I / Element Focus I / Meditation I[]
- Honor required: 10600
- Greatly increases the HIT rate (accuracy) of the character.
Lv 13 Double Attack II / Magical Double II / Double Strafe II / Assassination II[]
- Honor required: 12900
- Increases the damage dealt by Double Attack I/Double Shot I whilst also adding a healing effect to each attack.
Lv 14 Dexterity I / Windwalker I[]
- Honor required: 15500
- Greatly increases the character's evasion, causing the enemy to miss attacks.
Lv 15 Triple Action I / Mental Power I / Triple Strafe I / Double Attack I[]
- Honor required: 18300
- Strikes three times in quick succession with moderate power.
Lv 16 Frost Blade II / Stone Curse II / Frost Bolt II / Frost Assassination II[]
- Honor required: 21500
- Improves the damage inflicted.
Lv 17 Awaken I[]
- Honor required: 24900
- Over the duration of one turn recover a portion of lost SP.
Lv 18 Cursed Blade I / Curse Magic I / Cursed Bolt I / Cursed Strike I[]
- Honor required: 28600
- Deals a moderate amount of damage to the enemy and lowers their chance to land attacks and resist status debuffs.
Lv 19 Provoke II / Enchant Poison II[]
- Honor required: 32700
- Greatly reduces the M.DEF and DEF of the enemy.
Lv 20 Speed Burst I / Swift I[]
- Honor required: 37000
- Increases the character's attack speed greatly.
Lv 21 Sleep Blade II / Sleep II / Sleep Bolt II / Sleeping Strike II[]
- Honor required: 41800
- Improves on the damage dealt by the first level of this skill.
Lv 22 Counter Attack II / Counter II[]
- Honor required: 46800
- Increases the amount of damage reflected slightly and adds a chance to stun when attacked.
Lv 23 Furious Blow I / Energy Reflection I / Fury Arrow I / Slash Attack I[]
- Honor required: 52300
- Channels for a long period, at the end of the channel period deals a large amount of damage based on the amount of damage taken whilst channeling this skill.
Lv 24 Cure II[]
- Honor required: 58100
- Moderately increases the factor of healing and adds a 10% of healed amount to heal over time.
Lv 25 AGI Reduction I[]
- Honor required: 64300
- Greatly decreases the agility of the enemy, slowing their attacks and ability casts.
Lv 26 Blade of Silence II / Silence II / Silent Bolt II / Silent Blade II[]
- Honor required: 70900
- Moderately increases the damage dealt and increases the duration of the silent debuff.
Lv 27 Spear Dynamo II / Element Focus II / Meditation II[]
- Honor required: 77900
- Greatly increases the character's hit rate (accuracy). It lasts for a long period.
Lv 28 Dexterity II / Windwalker II[]
- Honor required: 85300
- Increase EVA and become immune to harmful skills. It lasts for a long period.
Lv 29 Target Change I[]
- Honor required: 90000
- Draw all enemies to attack yourself and it lasts for a short time.
Lv 30 Concentration I[]
- Honor required: 93100
- Reduce the duration of debuffs inflicted upon the character.
Lv 31 Triple Action II / Mental Power II / Triple Strafe II / Double Attack II[]
- Honor required: 101400
- Triple Action II: Increases the damage dealt by this skill and adds bonus damage dependent on the % of HP the character is currently at (higher % deals more damage).
- Mental Power II: Each hit may stun the enemies.
- Triple Strafe II: Increases the damage and critical chance of this skill.
- Double Attack II: ????.
Lv 32 Charge Attack I / Element Bomb I / Aimed Bolt I / Silent Assassin I[]
- Honor required: 110200
- Charge Attack I: Deals a large amount of damage and ???.
- Element Bomb I: Deals a large amount of damage and Increases Hit Chance.
- Aimed Bolt I: Deals a large amount of damage and ???.
- Silent Assassin I: Deals a large amount of damage and restores HP.
Lv 33 Awaken II[]
- Honor required: 121800
- Restores a larger amount of SP than the previous tier whilst also restoring an additional amount over time.
Lv 34 Vital Strike I / Thunderous Shot I / Falcon Eyes I / Grimtooth I[]
- Honor required: 129000
- Makes the enemy more vulnerable to critical strikes if the enemy is currently debuffed.
Lv 35 Cursed Blade II / Curse Magic II / Curse Bolt II / Cursed Strike II[]
- Honor required: 139200
- Increases the damage dealt and duration of the debuff applied by the previous tier of this skill.
Lv 36 Pierce I / Fire Wall I / Ghost Arrow I / Cross Impact I[]
- Honor required: 149900
- Deals three attacks in succession over three turns, each attack dealing more damage than the last.
Lv 37 Target Change II[]
- Honor required: 150000
- Draw all enemies to attack yourself and it lasts for a short time. Decrease damage taken.
Lv 38 Speed Burst II / Swift II[]
- Honor required: 161000
- Greatly increases the attack speed of the character, even more so than the previous tier of this skill.
Lv 39 Traumatic Blow I / Magical Chase I / Vulnerability Mark I / Exploit Weakness I[]
- Honor required: 172700
- Damage dealt increases with every critical strike.
Lv 40 Blade of Blood I / Energy Transfer I / Blood Steal I / Bloody Katar I[]
- Honor required: 184900
- Deals damage to the enemy and restores health dependent on the damage dealt.
Lv 41 Furious Blow II / Energy Reflection II / Fury Arrow II / Slash Attack II[]
- Honor required:197600
- Same effects as previous tier but with an added heal after casting is complete.
Lv 42 Distraction I[]
- Honor required: 210900
- Attacks the enemy, increases the cast time of the enemy and increases the amount of SP needed by the enemy to cast abilities.
Lv 43 AGI Reduction II[]
- Honor required: 224800
- Increases the cast time of the enemy and increases the amount of SP needed by the enemy to cast abilities. Advanced Reduce, affects all opponents.
Lv 44 Clearance I[]
- Honor required: 239200
- Remove Opponent's Buffs and Increases the DMG he receives, Success will heal HP.
Lv 45 Concentration II[]
- Honor required: 254200
- Makes the character completely immune to status effects for a period of time.
Lv 46 Charge Attack II / Element Bomb II / Aimed Bolt II / Silent Assassin II[]
- Honor required: 269800
- Greatly increases the damage dealt by this skill.
Lv 47 Vital Strike II / Thunderous Shot II / Falcon Eyes II / Grimtooth II[]
- Honor required: 286000
- Increases the damage dealt by this skill and causes the opponent to take additional damage when attacked, and inflict bleeding.
Lv 48 Distraction II[]
- Honor required: 302800
- Carries all of the effects of the previous level of this skill, affect all enemies.
Lv 49 Pierce II / Fire Wall II / Ghost Arrow II / Cross Impact II[]
- Honor required: 320300
- Carries all of the effects of the previous level of this skill whilst also silencing the enemy for a brief period.
Lv 50 Traumatic Blow II / Magical Chase II / Vulnerability Mark II / Exploit Weakness II[]
- Honor required: 338400
- Traumatic Blow II: Carries all of the effect of the previous level of this skill, critical strikes will reduce the defense of the enemy.
- Magical Chase II: Carries all of the effect of the previous level of this skill, critical strikes will curse the enemy.
- Vulnerability Mark II: Carries all of the effect of the previous level of this skill, critical strikes will increase attack speed.
- Exploit Weakness II: Carries all of the effect of the previous level of this skill, normal attacks will receive more bonus.
Lv 51 Blade of Blood II / Energy Transfer II / Blood Steal II / Bloody Katar II[]
- Honor required: 363000
- Blade of Blood II: Deals increased damage to the enemy and restores health, has increased restored HP.
- Energy Transfer II: Deals increased damage to the enemy and restores health, when recovering HP, will also recovers 30% as SP.
- Blood Steal II: Deals increased damage to the enemy and restores health dependent on the damage dealt, critical will cause bleeding.
- Bloody Katar II: Deals increased damage to the enemy and restores health, ????.
Lv 52 Clearance II[]
- Honor required: 376500
- Carries all of the effects of the previous level of this skill whilst also inflicting curse upon the enemy if this skill successfully lands.
Lv 53 Hidden Potential I[]
- Honor required: 393300
- Attack Enemy, the longer the duration of the fight, the higher is the damage dealt.
Lv 54 Power Impact I[]
- Honor required: 400000
- Attack the Opponent, Attacks more times, based on the enemy's HP.
Lv 55 Power Shield I[]
- Honor required: 413300
- During certain period delay the damage taken to affect you.
Lv 56 Mislead I[]
- Honor required: 432300
- Mislead the Opponent. Causing his skills to Affect himself too.
Lv 57 Power Impact II[]
- Honor required: 442300
- Attack the Opponent, Attacks more times, based on the enemy's HP. Increased number of attacks.
Lv 58 Battle Chains I[]
- Honor required: 451120
- Increase ATK and DEF based on the Combat Pet Attributes.
Lv 59 Power Shield II[]
- Honor required: 478900
- During certain period delay the damage taken to affect you. Will resist part of the damage.
Lv 60 Intimidation I[]
- Honor required: 485500
- During Certain period, critical attacks will weaken the enemy, every 5 critical hits, the effect will increase.
Lv 61 Hidden Potential II[]
- Honor required: 500000
- Attack Enemy, the longer the duration of the fight, the higher is the damage dealt. Increase Base Bonus, Decrease Time needed to add damage.
Lv 62 Intimidation II[]
- Honor required: 512890
- During Certain period, critical attacks will weaken the enemy, every 5 critical hits, the effect will increase, decrease enemy's cast and attack speed.
Lv 63 Mislead II[]
- Honor required: 524600
- Mislead the Opponent. Causing his skills to Affect himself too. Opponent will take full damage.
Lv 64 Battle Chains II[]
- Honor required: 548700
- Increase ATK and DEF based on the Combat Pet Attributes. Also increase other member's Attributes.
Rebirth & Job Advancement Skill Rewards[1][]
1st Rebirth[]
Full Throttle[]
Deals damage and boosts all attributes.
1st Job Advancement[]
Bash I / Mindblow I / Brutal Arrow I / Pierce I[]
- Attacks the opponent once for great damage.
- Dmg = Round((1 + PetDMG) * ((( 1.8 + 0.2*lvl) * ATK) - DEF))
Bash II / Mindblow II / Brutal Arrow II / Pierce II (Rebirth 1)[]
- Attacks the opponent once for great damage. Increased Damage.
Bash III / Mindblow III / Brutal Arrow III / Pierce III (Rebirth 2)[]
- Attacks all opponent once for great damage.
Bash IV / Mindblow IV / Brutal Arrow IV / Pierce IV (Rebirth 3)[]
- Attacks all opponent once for great damage. Increased Damage.
Bash V / Mindblow V / Brutal Arrow V / Pierce V (Rebirth 4)[]
- Attacks all opponent once for great damage. Increased Damage.
Bash VI / Mindblow VI / Brutal Arrow VI / Pierce VI (Rebirth 5)[]
- Attacks all opponent once for great damage. Increased Damage.
2nd Job Advancement[]
Endure (Warrior)[]
Lowers damage taken.
Guardian (Archer)[]
Raises accuracy and evasion.
Energy Coat (Mage)[]
Lowers damage taken at cost of SP.
Improved Dodge (Thief)[]
Highly improve evasion and crit for a short time.
3rd Job Advancement[]
(Please put what job/class these skills are?)
Wind Cutter (Warrior)[]
Causes Fear, Weakens enemy and Increases enemy SP usage.
Toxic Arrow (Archer)[]
Deals damage, reduces enemy healing, and deals 8% max HP in damage (8% of current HP for Chinese Version).
Jack Frost (Mage)[]
Deals damage and slows the enemy, slow will affect attack speed and cast.
Rebirth 7 Class Specific Skills[]
Rune Knight[]
Passive: Reduce received damage by 20%
生命奉獻 (Life Sacrifice) : Losing HP will heal other allies
剛毅斬擊 (Resolute Slash): A charge attack, deals bonus damage based on number of times attacked during charge
戰士領域 (Warrior Domain): Increase damage taken and reduce DEF/MDEF for both enemies and allies.
Ranger[]
Passive: Increase the effect and duration of debuff against enemies.
追蹤箭矢 (Homing Arrow): Shoot arrows against all debuffed enemies.
殺戮箭矢 (Massacre Arrow): Attack all enemies, adds random amount of bonus hits against debuffed enemies.
弓手領域 (Archer Domain): Decrease attack speed and accuracy for both enemies and allies
Warlock[]
Passive: Non-AoE skills will have 33% chance to attack an additional target.
抑制波 (Suppression Wave): Deals damage to enemy, a portion of damage dealt will become shield.
暴擊反制 (Critical Counter): Enemies will receive damage every time they land a critical, skill critical hits will receive more damage. There is an internal proc cooldown.
法師領域 (Mage Domain): Increase cast time and SP consumption for both enemies and allies.
Guillotine Cross[]
Passive: Increase attack speed by 30% and can't be lowered more than 100%.
反擊風暴 (Counter Storm): Increase evasion for a duration?
SP Cost[]
You consume a certain amount of SP for every skill you cast. SP usage per skill increased significantly every 1st level.
Level Range | SP per skill | Level Range | SP per skill | Level Range | SP per skill |
---|---|---|---|---|---|
Lv 11 - Lv 20 | 45 | Lv 61 - Lv 70 | 1345 | Lv 111 - Lv 120 | 4625 |
Lv 21 - Lv 30 | 145 | Lv 71 - Lv 80 | 1840 | Lv 121 - Lv 130 | 5515 |
Lv 31 - Lv 40 | 325 | Lv 81 - Lv 90 | 2420 | Lv 131 - Lv 140 | 6490 |
Lv 41 - Lv 50 | 585 | Lv 91 - Lv 100 | 3075 | Lv 141 - Lv 150 | 7540 |
Lv 51 - Lv 60 | 925 | Lv 101 - Lv 110 | 3810 | Lv 151 - Lv 160 | 8670 |
References[]
2. https://idleporingforum.com/threads/translated-cn-patch-notes.230/
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