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Character skills are everything when it comes to combat, many enemies can only be defeated with careful planning of a character's skill order. As you progress through the game you will accrue honor in many different ways; new skills are unlocked each time you reach a set honor milestone.

Honor Skills[]

Source: [[1]]

Lv 1 Fatal Blow I / Magical Shock I / Power Arrow I / Coma I[]

  • Honor required: 0
  • Deals damage and stuns the opponent.
  • DMG = Round(( 1 + PetDMG) * ((( 0.92 + 0.08*lvl) * ATK) - DEF))

Lv 2 Berserk I / Fury Concentration I[]

  • Honor required: 200
  • Greatly increases the critical strike rate for a short period.

Lv 3 Double Attack I / Magical Double I / Double Strafe I / Assassination I[]

  • Honor required: 500
  • Attacks the opponent twice with quick succession and great damage.
  • DMG = 2x Round(( 1 + PetDMG) * ((( 1.2 + 0.1*lvl) * ATK) - 0.5 * DEF))

Lv 4 Frost Blade I / Stone Curse I / Frost Bolt I / Frost Assassination[]

  • Honor required: 1000
  • Deals moderate damage and then stuns the enemy briefly.

Lv 5 Provoke I / Enchant Poison I[]

  • Honor required: 1500
  • Lowers the DEF and M.DEF for a moderate period.
  • Effective DEF = ( 0.62 - 0.02*lvl) * DEF

Lv 6 Sleep Blade I / Sleep I / Sleep Bolt I / Sleeping Strike I[]

  • Honor required: 2000
  • Strikes very quickly, deals a low amount of damage and stuns the enemy for one turn.
  • Follow up auto attack deals 10% more damage, additive to PetDMG.
  • Dmg = Round(( 1 + PetDMG) * ((( 0.96 + 0.04*lvl) * ATK) - DEF))

Lv 7 Fatal Blow II / Magical Shock II / Power Arrow II / Coma II[]

  • Honor required: 3000
  • Improves upon the damage inflicted by Fatal Blow I/Magical Shock I.

Lv 8 Counter Attack I / Counter I[]

  • Honor required: 4000
  • Creates a shield around the player that slightly reduces incoming damage and reflects a portion of incoming damage back to the enemy.
  • Counter DMG = ATK * (0.25 + 0.02 * Skill Lvl) 
  • Not reduced by Enemy DEF.
  • Not reduced by PvP DMG Penalty.

Lv 9 Cure I[]

  • Honor required: 5000
  • Invokes a single-turn heal, power varies depending on the % of health the character is missing.

Lv 10 Berserk II / Fury Concentration II[]

  • Honor required: 6000
  • Prolong critical duration.

Lv 11 Blade of Silence I / Silence I / Silent Shot I / Silent Blade I[]

  • Honor required: 8500
  • Silences the enemy for two turns, preventing them from casting any abilities.

Lv 12 Spear Dynamo I / Element Focus I / Meditation I[]

  • Honor required: 10600
  • Greatly increases the HIT rate (accuracy) of the character.

Lv 13 Double Attack II / Magical Double II / Double Strafe II / Assassination II[]

  • Honor required: 12900
  • Increases the damage dealt by Double Attack I/Double Shot I whilst also adding a healing effect to each attack.

Lv 14 Dexterity I / Windwalker I[]

  • Honor required: 15500
  • Greatly increases the character's evasion, causing the enemy to miss attacks.

Lv 15 Triple Action I / Mental Power I / Triple Strafe I / Double Attack I[]

  • Honor required: 18300
  • Strikes three times in quick succession with moderate power.

Lv 16 Frost Blade II / Stone Curse II / Frost Bolt II / Frost Assassination II[]

  • Honor required: 21500
  • Improves the damage inflicted.

Lv 17 Awaken I[]

  • Honor required: 24900
  • Over the duration of one turn recover a portion of lost SP.

Lv 18 Cursed Blade I / Curse Magic I / Cursed Bolt I / Cursed Strike I[]

  • Honor required: 28600
  • Deals a moderate amount of damage to the enemy and lowers their chance to land attacks and resist status debuffs.

Lv 19 Provoke II / Enchant Poison II[]

  • Honor required: 32700
  • Greatly reduces the M.DEF and DEF of the enemy.

Lv 20 Speed Burst I / Swift I[]

  • Honor required: 37000
  • Increases the character's attack speed greatly.

Lv 21 Sleep Blade II / Sleep II / Sleep Bolt II / Sleeping Strike II[]

  • Honor required: 41800
  • Improves on the damage dealt by the first level of this skill.

Lv 22 Counter Attack II / Counter II[]

  • Honor required: 46800
  • Increases the amount of damage reflected slightly and adds a chance to stun when attacked.

Lv 23 Furious Blow I / Energy Reflection I / Fury Arrow I / Slash Attack I[]

  • Honor required: 52300
  • Channels for a long period, at the end of the channel period deals a large amount of damage based on the amount of damage taken whilst channeling this skill.

Lv 24 Cure II[]

  • Honor required: 58100
  • Moderately increases the factor of healing and adds a 10% of healed amount to heal over time.

Lv 25 AGI Reduction I[]

  • Honor required: 64300
  • Greatly decreases the agility of the enemy, slowing their attacks and ability casts.

Lv 26 Blade of Silence II / Silence II / Silent Bolt II / Silent Blade II[]

  • Honor required: 70900
  • Moderately increases the damage dealt and increases the duration of the silent debuff.

Lv 27 Spear Dynamo II / Element Focus II / Meditation II[]

  • Honor required: 77900
  • Greatly increases the character's hit rate (accuracy). It lasts for a long period.

Lv 28 Dexterity II / Windwalker II[]

  • Honor required: 85300
  • Increase EVA and become immune to harmful skills. It lasts for a long period.

Lv 29 Target Change I[]

  • Honor required: 90000
  • Draw all enemies to attack yourself and it lasts for a short time.

Lv 30 Concentration I[]

  • Honor required: 93100
  • Reduce the duration of debuffs inflicted upon the character.

Lv 31 Triple Action II / Mental Power II / Triple Strafe II / Double Attack II[]

  • Honor required: 101400
  • Triple Action II: Increases the damage dealt by this skill and adds bonus damage dependent on the % of HP the character is currently at (higher % deals more damage).
  • Mental Power II: Each hit may stun the enemies.
  • Triple Strafe II: Increases the damage and critical chance of this skill.
  • Double Attack II: ????.

Lv 32 Charge Attack I / Element Bomb I / Aimed Bolt I / Silent Assassin I[]

  • Honor required: 110200
  • Charge Attack I: Deals a large amount of damage and ???.
  • Element Bomb I: Deals a large amount of damage and Increases Hit Chance.
  • Aimed Bolt I: Deals a large amount of damage and ???.
  • Silent Assassin I: Deals a large amount of damage and restores HP.

Lv 33 Awaken II[]

  • Honor required: 121800
  • Restores a larger amount of SP than the previous tier whilst also restoring an additional amount over time.

Lv 34 Vital Strike I / Thunderous Shot I / Falcon Eyes I / Grimtooth I[]

  • Honor required: 129000
  • Makes the enemy more vulnerable to critical strikes if the enemy is currently debuffed.

Lv 35 Cursed Blade II / Curse Magic II / Curse Bolt II / Cursed Strike II[]

  • Honor required: 139200
  • Increases the damage dealt and duration of the debuff applied by the previous tier of this skill.

Lv 36 Pierce I / Fire Wall I / Ghost Arrow I / Cross Impact I[]

  • Honor required: 149900
  • Deals three attacks in succession over three turns, each attack dealing more damage than the last.

Lv 37 Target Change II[]

  • Honor required: 150000
  • Draw all enemies to attack yourself and it lasts for a short time. Decrease damage taken.

Lv 38 Speed Burst II / Swift II[]

  • Honor required: 161000
  • Greatly increases the attack speed of the character, even more so than the previous tier of this skill.

Lv 39 Traumatic Blow I / Magical Chase I / Vulnerability Mark I / Exploit Weakness I[]

  • Honor required: 172700
  • Damage dealt increases with every critical strike.

Lv 40 Blade of Blood I / Energy Transfer I / Blood Steal I / Bloody Katar I[]

  • Honor required: 184900
  • Deals damage to the enemy and restores health dependent on the damage dealt.

Lv 41 Furious Blow II / Energy Reflection II / Fury Arrow II / Slash Attack II[]

  • Honor required:197600
  • Same effects as previous tier but with an added heal after casting is complete.

Lv 42 Distraction I[]

  • Honor required: 210900
  • Attacks the enemy, increases the cast time of the enemy and increases the amount of SP needed by the enemy to cast abilities.

Lv 43 AGI Reduction II[]

  • Honor required: 224800
  • Increases the cast time of the enemy and increases the amount of SP needed by the enemy to cast abilities. Advanced Reduce, affects all opponents.

Lv 44 Clearance I[]

  • Honor required: 239200
  • Remove Opponent's Buffs and Increases the DMG he receives, Success will heal HP.

Lv 45 Concentration II[]

  • Honor required: 254200
  • Makes the character completely immune to status effects for a period of time.

Lv 46 Charge Attack II / Element Bomb II / Aimed Bolt II / Silent Assassin II[]

  • Honor required: 269800
  • Greatly increases the damage dealt by this skill.

Lv 47 Vital Strike II / Thunderous Shot II / Falcon Eyes II / Grimtooth II[]

  • Honor required: 286000
  • Increases the damage dealt by this skill and causes the opponent to take additional damage when attacked, and inflict bleeding.

Lv 48 Distraction II[]

  • Honor required: 302800
  • Carries all of the effects of the previous level of this skill, affect all enemies.

Lv 49 Pierce II / Fire Wall II / Ghost Arrow II / Cross Impact II[]

  • Honor required: 320300
  • Carries all of the effects of the previous level of this skill whilst also silencing the enemy for a brief period.

Lv 50 Traumatic Blow II / Magical Chase II / Vulnerability Mark II / Exploit Weakness II[]

  • Honor required: 338400
  • Traumatic Blow II: Carries all of the effect of the previous level of this skill, critical strikes will reduce the defense of the enemy.
  • Magical Chase II: Carries all of the effect of the previous level of this skill, critical strikes will curse the enemy.
  • Vulnerability Mark II: Carries all of the effect of the previous level of this skill, critical strikes will increase attack speed.
  • Exploit Weakness II: Carries all of the effect of the previous level of this skill, normal attacks will receive more bonus.

Lv 51 Blade of Blood II / Energy Transfer II / Blood Steal II / Bloody Katar II[]

  • Honor required: 363000
  • Blade of Blood II: Deals increased damage to the enemy and restores health, has increased restored HP.
  • Energy Transfer II: Deals increased damage to the enemy and restores health, when recovering HP, will also recovers 30% as SP.
  • Blood Steal II: Deals increased damage to the enemy and restores health dependent on the damage dealt, critical will cause bleeding.
  • Bloody Katar II: Deals increased damage to the enemy and restores health, ????.

Lv 52 Clearance II[]

  • Honor required: 376500
  • Carries all of the effects of the previous level of this skill whilst also inflicting curse upon the enemy if this skill successfully lands.

Lv 53 Hidden Potential I[]

  • Honor required: 393300
  • Attack Enemy, the longer the duration of the fight, the higher is the damage dealt.

Lv 54 Power Impact I[]

  • Honor required: 400000
  • Attack the Opponent, Attacks more times, based on the enemy's HP.

Lv 55 Power Shield I[]

  • Honor required: 413300
  • During certain period delay the damage taken to affect you.

Lv 56 Mislead I[]

  • Honor required: 432300
  • Mislead the Opponent. Causing his skills to Affect himself too.

Lv 57 Power Impact II[]

  • Honor required: 442300
  • Attack the Opponent, Attacks more times, based on the enemy's HP. Increased number of attacks.

Lv 58 Battle Chains I[]

  • Honor required: 451120
  • Increase ATK and DEF based on the Combat Pet Attributes.

Lv 59 Power Shield II[]

  • Honor required: 478900
  • During certain period delay the damage taken to affect you. Will resist part of the damage.

Lv 60 Intimidation I[]

  • Honor required: 485500
  • During Certain period, critical attacks will weaken the enemy, every 5 critical hits, the effect will increase.

Lv 61 Hidden Potential II[]

  • Honor required: 500000
  • Attack Enemy, the longer the duration of the fight, the higher is the damage dealt. Increase Base Bonus, Decrease Time needed to add damage.

Lv 62 Intimidation II[]

  • Honor required: 512890
  • During Certain period, critical attacks will weaken the enemy, every 5 critical hits, the effect will increase, decrease enemy's cast and attack speed.

Lv 63 Mislead II[]

  • Honor required: 524600
  • Mislead the Opponent. Causing his skills to Affect himself too. Opponent will take full damage.

Lv 64 Battle Chains II[]

  • Honor required: 548700
  • Increase ATK and DEF based on the Combat Pet Attributes. Also increase other member's Attributes.

Rebirth & Job Advancement Skill Rewards[1][]

1st Rebirth[]

Full Throttle[]

Deals damage and boosts all attributes.

1st Job Advancement[]

Bash I / Mindblow I / Brutal Arrow I / Pierce I[]

  • Attacks the opponent once for great damage.
  • Dmg = Round((1 + PetDMG) * ((( 1.8 + 0.2*lvl) * ATK) - DEF))

Bash II / Mindblow II / Brutal Arrow II / Pierce II (Rebirth 1)[]

  • Attacks the opponent once for great damage. Increased Damage.

Bash III / Mindblow III / Brutal Arrow III / Pierce III (Rebirth 2)[]

  • Attacks all opponent once for great damage.

Bash IV / Mindblow IV / Brutal Arrow IV / Pierce IV (Rebirth 3)[]

  • Attacks all opponent once for great damage. Increased Damage.

Bash V / Mindblow V / Brutal Arrow V / Pierce V (Rebirth 4)[]

  • Attacks all opponent once for great damage. Increased Damage.

Bash VI / Mindblow VI / Brutal Arrow VI / Pierce VI (Rebirth 5)[]

  • Attacks all opponent once for great damage. Increased Damage.

2nd Job Advancement[]

Endure (Warrior)[]

Lowers damage taken.

Guardian (Archer)[]

Raises accuracy and evasion.

Energy Coat (Mage)[]

Lowers damage taken at cost of SP.

Improved Dodge (Thief)[]

Highly improve evasion and crit for a short time.

3rd Job Advancement[]

(Please put what job/class these skills are?)

Wind Cutter (Warrior)[]

Causes Fear, Weakens enemy and Increases enemy SP usage.

Toxic Arrow (Archer)[]

Deals damage, reduces enemy healing, and deals 8% max HP in damage (8% of current HP for Chinese Version).

Jack Frost (Mage)[]

Deals damage and slows the enemy, slow will affect attack speed and cast.

Rebirth 7 Class Specific Skills[]

Rune Knight[]

Passive: Reduce received damage by 20%

生命奉獻 (Life Sacrifice) : Losing HP will heal other allies

剛毅斬擊 (Resolute Slash): A charge attack, deals bonus damage based on number of times attacked during charge

戰士領域 (Warrior Domain): Increase damage taken and reduce DEF/MDEF for both enemies and allies.

Ranger[]

Passive: Increase the effect and duration of debuff against enemies.

追蹤箭矢 (Homing Arrow): Shoot arrows against all debuffed enemies.

殺戮箭矢 (Massacre Arrow): Attack all enemies, adds random amount of bonus hits against debuffed enemies.

弓手領域 (Archer Domain): Decrease attack speed and accuracy for both enemies and allies

Warlock[]

Passive: Non-AoE skills will have 33% chance to attack an additional target.

抑制波 (Suppression Wave): Deals damage to enemy, a portion of damage dealt will become shield.

暴擊反制 (Critical Counter): Enemies will receive damage every time they land a critical, skill critical hits will receive more damage. There is an internal proc cooldown.

法師領域 (Mage Domain): Increase cast time and SP consumption for both enemies and allies.

Guillotine Cross[]

Passive: Increase attack speed by 30% and can't be lowered more than 100%.

反擊風暴 (Counter Storm): Increase evasion for a duration?

SP Cost[]

You consume a certain amount of SP for every skill you cast. SP usage per skill increased significantly every 1st level.

Level Range SP per skill Level Range SP per skill Level Range SP per skill
Lv 11 - Lv 20 45 Lv 61 - Lv 70 1345 Lv 111 - Lv 120 4625
Lv 21 - Lv 30 145 Lv 71 - Lv 80 1840 Lv 121 - Lv 130 5515
Lv 31 - Lv 40 325 Lv 81 - Lv 90 2420 Lv 131 - Lv 140 6490
Lv 41 - Lv 50 585 Lv 91 - Lv 100 3075 Lv 141 - Lv 150 7540
Lv 51 - Lv 60 925 Lv 101 - Lv 110 3810 Lv 151 - Lv 160 8670

References[]

2. https://idleporingforum.com/threads/translated-cn-patch-notes.230/


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